Disasters

Games where the thing carrying you stops working

A plane, a ferry, a seaplane. Each of these episodes starts the moment the thing you were riding in stops being safe, and nobody qualified is coming to take over.

They are built around clocks you can see: fuel, minutes until the last boat, days of water. Every choice spends some of it, and the ending tells you which call cost the most. About five minutes each, five endings each.